Lost uniques retrieval, pet collection challenges, and more


Crimson Desert patch 1.11.0 is here, and introduces two big new changes of interest. Unlike the key highlights of the 1.10.0 (Wyvern-riding), which were outlined in a long-term roadmap, these ones are surprise improvements we didn’t see coming. The first is that the currently existing pet-collection challenge will now reward you with an item that lets you register even more pets. However, the total amount of pets sandboxing in your camp is still capped.

The other one is the ability to get back lost unique items you’ve left behind, which vendors will now start selling after an in-game week has passed. However, this does not include uniques you’ve sold to vendors (at least from what the Crimson Desert 1.11.0 patch ntoes suggest).

Without further ado, here are the full official patch notes.


Crimson Desert patch 1.11.0 notes: All changes and everything new

First up, the pet changes that will likely be of the most interest with players who’ve beaten Crimson Desert:

  • Added new challenges that allow you to register more pets.
  • You can now register up to 100 pets.
  • However, you can only summon up to 50 pets at camp even if you have more than 50 pets registered.
  • Added reward items for the existing pet challenge that increases the number of pets you can register.
  • If you have already completed the relevant challenge, you will receive the items retroactively.
  • Added a dedicated map icon for baby wyverns.
  • [Damiane/Oongka] Can now equip the Mining Drill and Chainsaw.
  • The Iron Eagle and Phoenix can now equip the “Sigil of Valor.”

For those who haven’t played in a while, the game has added a number of pets, including tameable birds, in the last few weeks. Here are some of the new wild pets in Crimson Desert (that aren’t dogs or cats) and where to get them.

There's more space for the chonks now (Image via Pearl Abyss)There's more space for the chonks now (Image via Pearl Abyss)
There’s more space for the chonks now (Image via Pearl Abyss)

Content changes in Crimson Desert patch 1.11.0

  • Shopkeepers will begin collecting and reselling lost rare equipment.
  • Rare equipment obtained from treasure chests, quests, and other methods can now be purchased from shops if lost.
  • These items will be sold at a higher price than their original value.
  • Lost equipment will become available in shops within 7 days of being lost.
  • Improved the pinball minigame and lowered its difficulty.
  • Adjusted the ball to move with a slightly heavier feel.
  • Reduced the occurrence of an issue where the ball would pass through walls.
  • Adjusted the positions of pins and removed some fixed pins.
  • Reduced the occurrence of an issue where the ball would often get stuck in the upper-left area.
  • Adjusted the force and launch angle when the ball is launched from the portal.
  • Fixed an issue where the ball would fall when bounced off the launcher.
  • Fixed an issue where the Sigil of Solidarity could not be used in certain situations.
  • Improved pets so that their names are kept when they grow.
  • Fixed an issue where the wyvern would be summoned in an unmountable state.
  • Kuku bird eggs and Wyvern eggs are no longer stackable.
  • Improved mounts so that they are no longer summoned in dangerous zones.
  • Improved foul detection in the duel minigame.

Check out: All Hernand unique weapon and armor locations in Crimson Desert

Controls

  • [Controller] Buttons for opening Inventory, Map, Skills, Journal, and Photo Mode can now be assigned.
  • Fixed an issue where dismounting from a wyvern midair would cause the player to automatically remount it.
  • Fixed an issue where certain housing items could not be moved after being taken out in Housing Mode.

Also Read: Best controller settings for Crimson Desert

Combat / Action

  • [Damiane/Oongka] Fixed an issue where the amount of Spirit recovered did not increase even after leveling up “Focus.”
  • Improved Wyvern mounts so that players can use “Axiom Force” to mount them without learning “Back Hang.”
  • Adjusted the attack patterns of Golem monsters.
  • Improved “Explosive Evasive Shot” and “Multishot” so that additional effects trigger when using them with special arrows equipped.

UI

  • Improved images for certain animals, Knowledge entries, and Guides.
  • Fixed an issue where names of animals would appear as ??? at the Rancher’s Shop.
  • Fixed an issue where the experience UI would not appear after feeding a pet.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Other changes in Crimson Desert patch 1.11.0

  • [Oongka] Fixed an issue where using “Scatter Shot” while clinging to a wall would not consume any cannonballs.
  • Fixed an issue where the bonus yield effect did not function properly when using the drill while clinging to a wall.
  • Fixed an issue where the “Depth of Field” could not be disabled in Photo Mode.
  • Fixed an issue where Blackstar and wyverns would walk into water in certain situations.
  • Fixed an issue where attacking with a wyvern on land would consume an excessive amount of stamina.
  • “Flower Basket” has been added to the Hernand Provisioner’s Shop, and “Ranged Weapons of the World – Bows, Vol. I” has been added to the Hernand Equipment Shop.
  • Fixed an issue where feeding would consume two food items on Hard difficulty.
  • The Knowledge entry for “Irkyn” can now be obtained after completing the quest to repair the kiln at the Kilnden Workshop.

Check out our other guides on the game:

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Edited by Sambit Pal



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