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By Chris Snellgrove
| Published

Star Trek has been entertaining sci-fi fans for 60 years through TV shows, movies, books, and comics. There’s only one entertainment sector where the franchise historically falters: video games. If we’re being honest, there have only ever been a handful of really good Star Trek games, and the best ones came out literally decades ago. Because of that, any Star Trek fans looking to lose themselves in a good video game would be forgiven for giving a Bones-like prognosis to the state of modern Trek titles: “it’s dead, Jim!”
However, all of that is changing. We already got Star Trek: Voyager—Across the Unknowna game that puts us in command of Voyager as the crew tries to make it back home from the Delta Quadrant. Later this year, we’ll be getting a SimCity-style game (Star Trek: Outposts Unknown) as well as a digital, customizable card battler (Star Trek Warp). Next year, Star Trek: Shadow Frontier will put us in control of Ro Laren, with Michelle Forbes reprising her role from The Next Generation. So, what’s the deal with all these games? What are they about, and when can you play them? Keep scrolling to replicate answers to all these questions!

The first game to kick off the Star Trek video game renaissance is Star Trek: Voyager—Across the Unknownand it takes the franchise where it has never gone before. You take control of Voyager after it is zapped into the Delta Quadrant, and like Captain Janeway, you must help everyone find their way back home to the Alpha Quadrant. Much of the game is spent managing finite resources and using your best judgment of which systems to prioritize. Speaking of judgment, you’ll have to make snap calls in several adventures (including recreations of iconic Voyager dilemmas, like whether to kill Tuvix) that can save the day or possibly get everyone killed.
The general consensus on Star Trek: Voyager—Across the Unknown (which is out now on console and PC) is that it’s good but not great. The most notable thing about it is arguably its sandbox nature and its emphasis on resource management. Historically, many Star Trek games have been shooters, real-time strategy games, and RPGs filled with bonkers puzzles. This was the first game to focus extensively on both resource management and narrative choices, making it arguably the best Starfleet captain simulation since the 2002 title Star Trek: Bridge Commander.

Surprisingly enough, we’re going to get two more Star Trek games this year. One of them is Star Trek: Outposts Unknown (which will be released for PC and console sometime this year). This game is designed like SimCitybut with a Trek twist. Basically, you are trying to build, maintain, and defend an outpost on a distant planet. That means exploring strange new worlds, gathering resources, and defending everyone from the planet’s most hostile creatures. While not exactly a cozy game, the Outposts Unknown demo (which is out on Steam) proved surprisingly relaxing, which may be good news for players who don’t like the intensity of games like StarCraft.
The other big Star Trek video game of 2026 is Star Trek Warp. This title is described as a “card battler” that lets players “choose characters from a huge roster of Star Trek legends, heroes, and villains, and deploy them at iconic locations like Ten-Forward and the Warp Core.” With seven virtual lanes to defend, this game is designed to keep you on your toes; the title also features both PvE and PvP modes. Overall, Warp sounds like the weird lovechild of League of Legends (what with the lane defense) and the old Star Trek Customizable Card Game. That might just help it appeal to both young fans and older fans.

The most exciting new Star Trek game won’t be coming out until next year. Star Trek: Shadow Frontier is a survival horror title where a Starfleet officer must survive on a mysterious planet. The twist? That officer is Ro Laren, who once left the Enterprise-D to join the Maquis before making her way back to Starfleet. Since her surprise appearance in Picardfans have been wondering how she went from being a principled rebel to being a good, rule-abiding officer. Shadow Frontier may very well give us that explanation. If nothing else, it will give us something unique: a Silent Hill-type game set in the Star Trek universe.
So, what’s up with this sudden influx of Star Trek video games? The smart money is that Paramount is continuing to throw everything at the wall with this franchise to see what sticks. No Star Trek show is currently in development, and the only definitive thing on the horizon is a movie intended to give this universe its second huge reboot. Trek games (particularly those featuring characters like Ro Laren and Tuvok) are a way of appealing to older fans who like the IP and younger fans who just like gaming. By seeing what sells, Paramount can finally get to the bottom of a decades-old question: what the heck Star Trek fans actually want.